Afterward, you strike down normally. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. (+2 Health, +1 Posture). You cannot roll Eruption Path: Lava Serpent with The Final Act. (+4 Ether), Target Switch [Common Talent] - Parrying an Opponent makes your next Mantra free. (+10 ether). The speed boost is represented by a red glow around the player's eyes. Repairing restore? Prerequisites: Charismatic Cast, Lasting Charisma, Tough Love, Morale Booster, Chaotic Charm. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. (+1 Passive Agility). Your Natural Armor will resist 10% Physical Damage when active. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. One will also spawn at the lightkeepers temple. Very tight activation window + delayed activation. There's no shadow that your radiance cannot expunge. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. Default knock time is 10 seconds, so you can make your friends get back into the fight almost 3 times faster. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. (+10 Ether). You can find a more detailed list of Physical Mantras here. Also seems to provide some resistance to the Gale. it is common to find a sharko inside of the cave behind him, but if none spawn then you can find them at the sharko cave in lower erisia. (+10 Carry Load, +4 Elemental Intensity, +3 Health), Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. You take reduced damage from enemies while this is applied. Obtainment: Wipe with Herbivore, Iron Gut and Termite. Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. (+5 Sanity), Boulder Climb [Common Talent] - Your climb height increases when you slide jump. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents. It increases the capability and knocks down all the opponents along with the vow of Mastery to reach the destination. You remember the warmth of your youth. Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. Automatically summon a fire explosion similar to Fire Repulsion. Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. You can filter Talents in a campfire to see their associated stats. This effect has a 60 second cooldown. (+2 Passive Agility, +2 Health). Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. 60 nasradikal. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. Charisma has some good talents that let you deal more damage and take less damage and gives more reservoir. Suffocation prevent the victim from casting mantras and deal damage overtime. Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. im pretty new to the game so can someone tell me what the fuck that much . Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Explosive Jester [Common Talent] - Your bombs have a chance to detonate twice. Those being: Certain cards lie in "Priority Talents" - the type of talents that game weights very highly to get them into your hands if you meet the requirements. A chant that steers you into the state of insanity for 20 seconds. (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. You can toggle spell shout visibility by typing '/e shout' into chat. Hits 3 times, blockable and parryable. (+3 Health). However in their rage they do extra damage. (+1 Passive Agility), Bear Trap [Common Talent] - Landing a hit with your critical makes you unable to jump for a duration. Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. Expert Frostdrawer [Frostdraw Exclusive] - You can now obtain 2-Star Leveled Frostdraw Mantras. (+1 Posture). Can even glide from major islands to another nearby. Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne. (+1 Passive Agility). (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (15% dmg buff). (+2 Elemental Intensity), Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. (Hyperarmor Benefit), Lose Your Mind [Rare Talent] - Deal more damage the more insane you are, but go insane 1.2x faster (+4 Health, +5 Sanity). (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. Firmly Planted [Common Talent,, Fortitude] - All slow debuffs towards you are cut in half. (+2 Combat Mantra Slots, +8 Health). If using Glass Path: Crystallization, Saint Jay is active for 2 seconds when a crystal is applied. Including the ability to block weapons with your hands using Ether. Invincible for about 2 seconds after being hit by lightning, Conditioned Runner [Advanced Talent, Agility] You run faster than normal when running. Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. 1 4 4 comments Best Add a Comment InnerOogway 4 days ago If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. Friction reduction from ice sheets is negated. (+10 Carry Load, +3 Elemental Intensity). These Talents are meant to reap the reward of your latest hunt or trick your enemies. There are certain cards that are handed to you automatically, free of charge. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. Quest giver located in Lower Erisia near the glider blueprints giver. ago. Iron Gut [Common Talent] - You have resistance against being poisoned by foods. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. Deepwoken | Charisma's RAREST Talent. (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. (+2 Ether, +5 Reservoir, +3 Health), Magical Resolve [Common Talent] - Being hit increases ether regen for a short duration. Prerequisite: 20 Agility, Hell's Partisan, Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer. (+3 Health). (+2 Ether), Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. A guide based around the entirety of the stat Charisma and how. (+5 Health). Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. (+4 Elemental Intensity), Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed. (+5 Elemental Intensity, +3 Health), Legion Kata [Common Talent] - Gain the ability to use the, Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+1 Passive Agility, +2 Health). Somehow, you feel safer. Perform a cleave made of fire at close range. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot), Prerequisites: Sacrifice 4 players with oaths in, Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. (+2 Passive Agility, +2 Health), Pitcher [Common Talent] - You can throw things further. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. Chaotic Charm - Charm enemies nearby when attacked at low health. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! Passive insanity gain from The Depths is reduced. (+5 Health). Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. Decreases the amount of time Illusionary servants lasts for you. Graceful Flame - Conjure your comrades to rest by. But I'm just a Talent description, I can't stop you. yurrr listen man. Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras. (+1 Posture, +4 Carry Load). (+4 Elemental Intensity), Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. New to the Wiki? TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? When your Armor is at 0%, movement speed increased by 25%. Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires. Soundness of Mind [Common Card, Flamecharm Exclusive] - Standing close to your graceful flame will stabilize your level of Sanity. (+4 Ether, +3 Health), Prerequisites: 50 Charisma, Vow of Mastery, Effect: Takes the hp of a servant until you are full hp, Command: Return [Rare Talent] - Command your servant to obey your vow and return to your side. (+3 Elemental Intensity, +10 Ether), Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra), Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. The ring break after substaining a certain amount of damage. Frost Grab - Command grab that makes you shortly rush forward and grab your opponent by their throat, choking them. (+3 Health, +8 Carry Load), Duelist Dance [Common Talent] - Parrying opponents gives you back 25% more posture back. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. e.g. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. Effect: Make your subject run very fast, they can't stop running until the duration of effect ends. Occasionally, instead of receiving a selection of cards, you receive a Whisper - a selection of Mantras. Talent Cards or Talents are the main aspect of your character's build. Talents) Overview Terminology Talents Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence When you power up, you'll receive two hands containing five to six Talent Cards. HIGHLY REQUESTED! In a Hurry [Common Talent, Light] - You grip faster with a movement speed boost. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. 50 fortidut. Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. If Phoenix Flame is activated by the use of Flame Within, the healing is reduced to 25% instead. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. I have 75 charisma and got the legendary Command: Live talent. Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest. Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent. (+3 Health), Can be identified by purple aura surrounding the character, goes on?? Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%. Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move. Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Mystery Mantra - Receive a random mantra in the same category as the other mantras in the whisper. (+3 Ether, + 2 Health). Staying at 75 charisma would enable me to go above 50 fortitude to 75 and equip the best shield in the game, so it's between those two things. Gain +20% damage and increased movement speed while the fire is active. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. How much Charisma do I need Deepwoken? Talents) 3.2 Alley Cat (3 Talents) 3.3 Angler (3 Talents) 3.4 Assassin (1/? Beside passive health regen, it also blocks health packs from knocks, spit healing. (+4 Elemental Intensity, +2 Health). Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. Ice Mantras cost 40% less ether if casted while standing on ice. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. At around 10-20 points of Charisma, you may start getting Charisma talents. (+3 Health), Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. (+2 Carry Load). (+1 Passive Agility). Enemies remain knocked for 15 seconds instead of 10. ?% HP. The Cold Forge [Common Talent, Frostdraw Exclusive] - Your forge more shurikens when casting on ice. After you don't take damage for 3 seconds, gain 3x health regen while running. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. Create an account and join our Discord server! (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones. Reduces the Health Regenerations effects of the, Flaming Uppercut [Common Talent, Flamecharm Exclusive] - Ignite flames on an enemy when you uppercut them. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. (+1 Passive Agility), Prerequisites: Unknown amount of Backstabs, Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting and under 75% health. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. (+1 Passive Agility), Prerequisites: Rising Wind (Galebreathe Mantra), The Old Wind [Galebreathe Exclusive] - Glide straight with the power of Gales. Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. Fire Blade - Slicing blades of Flame. The Canor race's innate talent has a similar effect. (+3 Elemental Intensity, +4 Ether), Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +20%. (+2 Health, +2 Passive Agility). All Legendary Talents have been converted to Rare Talents. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. (+5 Health, +3 Passive Agility). (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. You cannot roll Everchanging Aegis with Return to the Dark Ages. In return your Lightning Impact will require more time to cast. Attacking will cancel the effect early. Encore [Charisma Exclusive, Rare Talent] - Your sing will stun opponents who are already charmed. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. The sound beneath the waves. (+ 4 Ether), Morale Booster [Common Talent. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+4 Passive Agility), Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. Tacet Drop Kick - Disguise yourself in tacet and drop kick your enemies. During this state, you cannot be lit on fire (+2 Elemental Intensity, +2 Health). Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. At 3 stacks, your next lightning mantra will instantly cast. The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 7% to 5.4%, for tier 2 - from 14% to 11.2%). (+3 Elemental Intensity, +1 Health), Absolute Radiance [Common Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period. Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. HP instead of 250 HP. Prerequisites: 50 strength, talk to Samael in Church (Ancient Rotlands) and kill Iblis, The Fallen Angel. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. (+4 Health, +1 Carry Load). (+1 Passive Agility). Heavy Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest. These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier. (+5 Elemental Intensity, +3 Health). NPC is located at Songseeker outside of the mineshaft entrance. (+1 Elemental Intensity). (+4 Ether). (+3 Health, +7 Sanity). The Wildcard slot is a slot that any Mantra can be placed in - support, mobility, combat, whatever it may be. What are builds in Deepwoken? (+1 Passive Agility), Everchanging Aegis [Legendary Talent, Intelligence] - Take more damage from any element. (+2 Passive Agility, +2 Health). When casting Lightning Impact, hover above the ground and fire multiple projectiles. (+2 Passive Agility, +1 Elemental Intensity, +3 Health), Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. (+7 Health), Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily. Race Attunement. Willpower gives more reservoir and sanity which helps you stay in the depths longer. ". Points Spent: 0. You gain more damage per insanity from 0%-75% insanity and gain less damage from 75%-100% insanity. Note: Allows user to eat inedible items under the food category, as well as some that aren't. if u know what talent this is then pls tell me cuz its kinda goof Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. (+4 Elemental Intensity, +2 Health). (+1 Ether, +5 Reservoir, +2 Health). Create a thick blue fog around you (simulating blindness). (+1 Sanity). Undying Flame [Rare Card, Flamecharm Exclusive] - Your flame can be casted in the depths. i made funny vigil "commander" cosplay cuz i wanted to do gale medium build lmfao. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Build Creator - Deepwoken Tools. Health regeneration is increased while swimming. Return to the Dark Ages [Rare Talent] - Your mantra damage is reduced by 35%, but your incoming mantra damage is cut by 35% too. The most common prerequisites a Talent would need are: On the other hand, obtaining specific Talents may instead prevent you from getting Talents that you want. Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. Stacking 7 ice crystal make them explode. Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. (+10 Health), Ether Kit [Common Talent] - It's extra Ether, do you need anything else? (+4 Carry Load). Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. (+10 Health). ?% more HP to the boat when it's below? Prerequisites: Achieve a Power level of 6 and a Light Weapons attribute of 40, talk with, Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost. (+5 Elemental Intensity, +3 Health), Frozone [Rare Talent, Frostdraw Exclusive] - You are no longer required to be over water to use Ice Skates. Including yourself. Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients.